There’s no question that a high-end Mac that meets the minimum specs can play this game at our default settings. To summarize, while the iMac had no trouble running the game at 40 FPS, none of our other test machines hit the magic 30 FPS number, although the 2017 MBP came closest at 22.6 FPS.
60+ FPS: Very Smooth: For hardcore and professional players, a luxury for most.45-60 FPS: Smooth: Fluid gameplay, with no perceivable stutters.30-45 FPS: Playable: Acceptable for most (most gaming consoles do this).20-30 FPS: Borderline: Can be OK in slow-paced games.
Below 20 FPS: Unplayable: Laggy gameplay, full of stutters and slowdowns.In this case, the actions of 70,000 citizens…Īs a reminder, this is how we describe the different levels of performance:
You might have thought that as a more casual game, Cities: Skylines wouldn’t put much strain on our systems.īut remember, this is a simulation, and it’s constantly simulating the behavior of all your citizens, even if you’re not looking at them up close. The Results: A surprisingly demanding game… 1280×800 and Medium settings won’t impress anyone, but they are acceptable and should meet the requirements of the average gamer.Īlso, rather than start with a new city where there wouldn’t be much to strain our systems, we downloaded an user-created city that didn’t require specific DLC and already had 70,000 citizens as a 17MB file, we figured this would be a good test. Why these settings? Remember, we are testing vastly different machines. These are the settings we used to test Cities: Skylines using our in-house FPS counter Count It for a fixed duration of 5 minutes: It would be impossible for us to test Skylines on every Mac model available so we did the next best thing we could: test it on representative models.Įven if your exact Mac model wasn’t tested today, either our high-end iMac, our average 2016 MBP or our old 2013 MBP should have somewhat similar specs to yours.